
Having broken out a decade with pixel art hit Hyper Light Drifter, indie developer Heart Machine's subsequent games leaped from 2D in GameMaker to 3D in Unreal Engine, including Solar Ash and Hyper Light Breaker. It's an evolution we've also seen for other indies like Digital Sun's Moonlighter sequel, which makes it interesting that its latest game Possessor(s) is a return to 2D, sort of.
Rather than the 2D Zelda-inspired top-down perspective of Drifter, this is a side-scrolling 2D plane that's typical of a Metroidvania, or search-action, as the team likes to refer to it. The environments are, however, presented in 3D, which provides an immersive atmosphere and scale to the mega-city that Possessor(s) is set in, and which demons have possessed.