Get all your news in one place.
100's of premium titles.
One app.
Start reading
Creative Bloq
Creative Bloq
Technology
Alan Wen

Why indie game Possessor(s) ditches Unreal Engine 5’s latest tools for hand-drawn art

Possessors indie game.

Having broken out a decade with pixel art hit Hyper Light Drifter, indie developer Heart Machine's subsequent games leaped from 2D in GameMaker to 3D in Unreal Engine, including Solar Ash and Hyper Light Breaker. It's an evolution we've also seen for other indies like Digital Sun's Moonlighter sequel, which makes it interesting that its latest game Possessor(s) is a return to 2D, sort of.

Rather than the 2D Zelda-inspired top-down perspective of Drifter, this is a side-scrolling 2D plane that's typical of a Metroidvania, or search-action, as the team likes to refer to it. The environments are, however, presented in 3D, which provides an immersive atmosphere and scale to the mega-city that Possessor(s) is set in, and which demons have possessed.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.