
Where Winds Meet is a game full of good ideas. It's also full of bizarre ideas, bad ideas, and possibly every idea ever. That's what happens when you decide that your martial arts open world should also contain crime scene investigating, base building, stealth, swimming, hunting, cooking, crafting, fishing, debating, AI chatbots, endless minigames, and secrets that can only be accessed by throwing live bears at them.
It's also got a horrible UI that's harder to navigate than Gatwick airport drunk, a battle pass that costs money which keeps irritatingly advertising itself, and about four million currencies and upgrade systems to keep track of. Got all that?