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GamesRadar
GamesRadar
Technology
Kaan Serin

When making Nier Automata, Yoko Taro "aimed for a story I'd have trouble grasping myself" and "attempted to make something more confusing" than Replicant

Nier Automata.

Nier Automata's writer and director Yoko Taro didn't really know where to start when making the now iconic game, so he just aimed to create something even more confusing than his past work that even he'd "have trouble grasping." No wonder it's full of 26 endings and even more twisty turns.

Speaking to Archipel in a video breaking down his creative process, the enigmatic game dev explained that he wants to change his "starting point each time" with new projects. "Drakengard depicts a dark and violent story, whereas Nier Replicant is themed around sorrow," he explained.

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