
The Outer Worlds 2's senior narrative designer, Joe Fielder, has worn a lot of hats in his 20 plus years in the industry. "I've been a level designer, I've been a puzzle designer, I've been a producer and a director," he tells us. "Sometimes, in the games industry, you take on the job that's offered to you." And that's how he ended up working for Irrational, as a producer on BioShock Infinite.
"I was an art producer and narrative producer for a while on BioShock Infinite," he says. "I'd come in on that as somebody who had also recorded and directed and whatnot. But at a certain point, there was a blind writing test because they were looking to expand their writing team, and I contributed."