
Being able to choose "I won't do it" at the start of Death Stranding 2 isn't quite what you'd expect when being offered a world-saving quest to link the Chiral Network across Mexico. I guess this is a Kojima game, though, so you never know exactly what's coming. If you're looking at this guide, you're likely curious as to what straight-up refusing to help Fragile actually does.
To be clear, it won't end the game then and there. If you don't want to actually play Death Stranding 2, a better bet is yeeting your console into a wall. It will, however, start a little unique sequence that you otherwise wouldn't see. I'll describe it below, but if you're curious, simply give it a try in-game and see what happens.