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The Guardian - UK
The Guardian - UK
Entertainment
Tom Regan

‘We were bored of traditional fantasy cliches’: inside Playground Games’ 10-year effort to revive Fable

Fable game screenshot of a curly-haired child in a green tunic walking through a medieval village
‘It culminates in a choice that really challenges you to think about who you are’ … a screenshot from the forthcoming Fable reboot. Photograph: Xbox Game Studios

When Playground Games was founded in 2010, its objective was straightforward: to make the best cars in video games. Operating out of an unassuming white building in Leamington Spa, the studio sought to challenge Gran Turismo with its critically acclaimed British racing alternative: the acclaimed free-roaming Forza Horizon series. Yet as the team grew, so did their ambitions. Now they are making the most intriguing British fantasy game we have seen in many years.

For those who have never ventured into Albion, Fable is a quintessentially British role playing game. Created by Lionhead Studios for the original Xbox in 2004, it boasted cheeky charm alongside world-altering player choices, and its droll writing was brought to life in later iterations by national treasures such as Stephen Fry and Simon Pegg. Thanks to its unique blend of farce and fantasy, Fable grew into a globally beloved franchise – before Microsoft unceremoniously shuttered Lionhead in 2016, after mandating that the studio turn its star series into a multiplayer game. The result, Fable Legends, was never released.

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