Control Resonant is one of this year’s major releases and a game I’m personally looking forward to playing when it releases on September 24. As a direct sequel to Control, it builds on the established lore while also featuring new gameplay mechanics and some trippy environments. It’s the kind of mix-up we didn’t know we needed.
I recently sat down with Mikael Kasurinen, Creative Director at Remedy Entertainment, to gain more insight into Control Resonant. What struck me most wasn’t just the wild new direction the game is taking, but how thoughtfully Mikael and the team are flipping the script on everything we loved about the first Control while staying true to its soul.