Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Jon Bailes

"We want you to feel like it's the game you remember playing, not necessarily the game that you did play": System Shock and Dead Space devs on the art of the remake

Dead Space.

William Pugh, director of The Stanley Parable: Ultra Deluxe, has a bone to pick with us. Chatting about the game, we mention that certain publications, Edge included, gave a slightly lower score to 2022's revamp than the 2013 original, despite all of its additions. "If the original was nine out of ten, and we have completely faithfully preserved that, how can it be docked points for four years of work?" he laughs. At face value, it's a reasonable question. But this also illustrates that the world of remakes and remasters often obeys a strange logic.

That it took four years to create Ultra Deluxe is further evidence. Initially, the plan was for Pugh and Davey Wreden (the creators of the original) simply to port The Stanley Parable to PS4, but since it was made using Valve's Source Engine, that became a problem.

"We tried getting support from Valve to get the Source Engine version running on PlayStation, and that was a non-starter," Pugh explains. "So it needed an engine transplant." Once that was under way, discussions began about new content, in the form of platform-specific endings for the PS4 and other console versions. A trickle of ideas became a flood, and a six-month project began to grow.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.