- The Blood of Dawnwalker director, Konrad Tomaszkiewicz, wants the game to feel like a "pen-and-paper RPG"
- He says the game's big choices and consequences will deepen players' immersion
- He adds, "My biggest goal is to create a game that you will still remember in the next 10 or 20 years"
The Blood of Dawnwalker game director, Konrad Tomaszkiewicz, thinks the game's big choices and consequences will offer players a more immersive experience that he hopes will be remembered for years to come.