
Much of the early hype around Palworld has hinged on its descriptor as 'Pokemon with guns'. It's an obvious selling point - Palworld's creature collecting mechanic (and apparent design ethos) draws immediate comparisons to Nintendo, and the juxtaposition of its colorful monsters with that violent subject matter makes for an easy elevator pitch. But that description falls flat in no time at all, a reductive marketing strapline that obscures what Palworld really is: a novel spin on factory management games.
Instructed by the tutorial, I spent the first few minutes of my time in Palworld fighting the local cats, sheep, and chickens, capturing them before tasking them with helping me with my crafting and resource-gathering. I got them to help me build a house and some beds for us all to sleep in, and made sure that their hunger meters were just as well-served as my own. I did fight off some wild pals with a bat, but I'd argue that's not really any worse than siccing a rat on a wild pigeon, as Pokemon fans have been doing for years.