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PC Gamer
PC Gamer
Ted Litchfield

'We lost things such as physics in games:' The dev behind my most anticipated RPG thinks players are craving more interactive games, not just 'moving around in a static 3D environment'

Close up of caucasian face with headband and blue eyes, pixellated.

Csaba "ForestWare" Székely's Sword Hero is one of the most exciting upcoming games: An ambitious, open-ended RPG with complex NPC behaviors, physics interactions, and emergent gameplay⁠—the Hungarian developer affectionately referred to it as a "eurojank" game, a label applied to ambitious, but often flawed attempts by European developers to replicate or advance '90s PC design sensibilities.

Despite its slightly derogatory connotation, I've had this growing feeling that eurojank⁠ has won. Larian, CD Projekt, IO Interactive, and GSC Game World are just a few outfits that were second-tier studios putting out cult classics in the 2000s, and now they're on top of the industry while many titans of the PS2 and Xbox 360 generations are struggling.

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