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GamesRadar
Technology
Austin Wood

"We don't need a gacha system": Like a man boldly arguing fire burns, dev says gacha garbage is not fun and "getting rid of gacha" in their anime action RPG "is beneficial for developers too"

Duet Night Abyss screenshot of woman with purple eyes and black hair.

Last month, developer Pan Studio raised eyebrows with the reveal that its gacha action RPG Duet Night Abyss would be ditching the gacha part altogether, cutting the industry-standard banners, drop rates, monetization, and assorted jank. The game's producer, who goes by Deca Bear, acknowledges "concerns" that this radical pivot could cause problems elsewhere, but maintains that gutting the gacha is a net positive.

Speaking with Automaton at Tokyo Game Show, Deca Bear stresses that "getting rid of gacha is beneficial for developers too," even if it does force them to come up with alternate, sustainable monetization modes that service the game.

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