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GamesRadar
GamesRadar
Technology
Dustin Bailey

"We could have just made The Binding of Isaac 2," say Mewgenics creators, and a "very easy" sequel to one of the greatest roguelikes ever "would have gotten 20 million wishlists like one second after announcing it"

Edmund McMillen.

Mewgenics has been in various stages of development for well over a decade, and if the early scores are any indication all that dev time has resulted in a uniquely deep strategy RPG. But the devs themselves might've had an easier – and more financially viable – time making a straightforward follow-up to The Binding of Isaac, widely regarded one of the best roguelike games ever made.

"We both hadn't made [a strategy game]," Mewgenics co-creator Edmund McMillen tells GamesRadar+, "and I think we both knew going in it would be really cool to do this, but this is the hardest thing in the world to make. This is very hard, and this is going to take a lot of work. I don't know, we've been doing this for a long time, and I think we were just kind of up to the challenge."

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