
Sometimes all you can do is take a struggling project back to the drawing board. Unfortunately for Dead Island 2 publisher Deep Silver, that's a decision that meant adding eight years and millions of dollars to the sequel's development time (via GamesIndustry.biz).
In a talk at British game dev conference Develop:Brighton, former Deep Silver head of comms Martin Wein says the call to delay and overhaul Dead Island 2 was the right one, because releasing the version of the game that had been developed for its original 2015 release date would have flushed the whole series down the toilet.