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PC Gamer
PC Gamer
Elie Gould

'We balance for fun, first and foremost': Marvel Games' executive producer discusses Marvel Rivals' priorities and why competitive balancing comes second

Marvel Rivals crosshairs - Star-Lord flying up towards the camera with his guns at the ready.

Marvel Rivals has already established itself as one of the go-to hero shooters, but unlike most other options, there's less of an onus placed on competitive balancing—instead, NetEase is more focused on making the game as fun as possible.

"So every character we balance for fun, first and foremost, as in if the character is fun or not [to play], that's always number one," Danny Koo, executive producer of Marvel Games, tells PC Gamer in an interview at GDC. "And then the team has data on win rates, making sure that no one character is too painful and oppressive so that everybody's still having fun. But that's secondary."

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