Humankind, the 4X strategy game that aimed to let you craft the entirety of human history by blending together dozens of different cultures, had two main spikes in the arrival of new players. The first, says chief creative officer Romain de Waubert de Genlis, came with the launch of the game. The second, and far more unexpected, was the arrival of one million players in the direct wake of Civilization 7.
Now, as developer Amplitude Studios prepares to wrap up the latest entry in its Endless series, Endless Legend 2, and return to work on the newly-announced Humankind 2, it faces two notable challenges; the ever-changing face of an early access scene it helped shape, and the ever-changing desires of an ultra-passionate 4X community.