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GamesRadar
Technology
Jordan Gerblick

Warlock is "building on the shoulders of giants" as a D&D game, but just like Baldur's Gate 3 you don't need to know any D&D to get it

A close-up of Kaatri in Warlock: Dungeons & Dragons who has heterochromia and a scarred eye, and another woman who appears to be whispering over her shoulder, cropped for a header image.

Warlock, the next big D&D game after 2023's Baldur's Gate 3, made a big splash at this week's Gamescom Opening Night Live 2026, straight-up spoiling RPG nerds with a nearly ten-minute showcase including breathtaking cinematics as well as combat and exploration-focused gameplay. And while there's zero doubt Warlock is a D&D game through and through, featuring an original story pulled from established lore, developer Invoked Studios is very much designing the game as a standalone RPG bearing the developer's unique trademark.

"We're working really closely with the TTRPG folks as well as Wizards of the Coast to try and see how we can bring our own secret sauce to the game," Warlock creative director Jeffrey Hattem tells GamesRadar+ during Gamescom 2026.

"We're not just there, right? We respect the brand of D&D. We're building on the shoulders of giants, obviously. It's a 50-plus year game that has a collaboration of many storytellers, writers, artists, and we're looking to put our own contribution to the world of D&D as well. We're adding new spells as well. It's not just what you're typically expecting."

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