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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

Warlock escapes Baldur's Gate 3's long shadow with a very different take on D&D that I'm happy to roll my dice on

A close-up of Kaatri in Warlock: Dungeons & Dragons who has heterochromia and a scarred eye, and another woman who appears to be whispering over her shoulder, cropped for a header image.

Sitting down for my behind-closed-doors demo, I've little idea of what to expect from Warlock. It's one of those games that's felt shrouded in mystery for the longest time – a third-person action-adventure with ARPG elements, all set against one of the Dungeons & Dragons universe's spookiest settings: Ravenloft's Domain of Dread, Darkon. Only this time – unlike Baldur's Gate 3 – dice, spell slots, turn-based combat, and long rests aren't anywhere to be seen.

Except they haven't gone anywhere. Developer Invoke Studios has simply repurposed them. I specifically see this in how the game adapts itself to suit real-time combat and exploration. Evard's Black Tentacles is not only a great spell to ensnare enemies with; you can cast it at a wall and attach other items to it, crafting platforms and walkways to get around obstacles. Eldritch Blast is still a powerful cantrip but that too will have additional utility as an exploration tool – perhaps to explode anything suspicious.

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