Sitting down for my behind-closed-doors demo, I've little idea of what to expect from Warlock. It's one of those games that's felt shrouded in mystery for the longest time – a third-person action-adventure with ARPG elements, all set against one of the Dungeons & Dragons universe's spookiest settings: Ravenloft's Domain of Dread, Darkon. Only this time – unlike Baldur's Gate 3 – dice, spell slots, turn-based combat, and long rests aren't anywhere to be seen.
Except they haven't gone anywhere. Developer Invoke Studios has simply repurposed them. I specifically see this in how the game adapts itself to suit real-time combat and exploration. Evard's Black Tentacles is not only a great spell to ensnare enemies with; you can cast it at a wall and attach other items to it, crafting platforms and walkways to get around obstacles. Eldritch Blast is still a powerful cantrip but that too will have additional utility as an exploration tool – perhaps to explode anything suspicious.