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GamesRadar
Technology
Benjamin Abbott

Warhammer 40K Eye of Terror reminds me of something the game has been missing for years

Warhammer 40K Kravek Morne model facing off against other heroes.

As is often the way for Warhammer 40K, things have gone horribly wrong. First, robo-skeleton Necrons woke up a malevolent star god in the '500 Worlds' supplement. This was followed by pirates raiding the beleaguered Imperium in 'Maelstrom.' Now, the forces of Chaos are pouring from a tear in space-time to bring down mankind (a standard Tuesday for the grimdark future, in other words). An accompanying book called 'Eye of Terror' tells us all about the latter event, including how to play what it describes as "the most enormous and spectacular wargaming experience in the 41st Millennium." But this isn't what excites me most. It isn't the models launching alongside the project either, cool though they are. No – what I'm most interested in is how misty-eyed it makes me feel.

Don't worry, I'm not that excited to see a new Defiler or hints about the return of exiled Primarch Perterabo. Rather, it makes me oddly nostalgic. That's because these releases and the upcoming Armageddon collection (which closes out the current version of the game in time for Warhammer 40K 11th Edition this June) tell of impossibly vast conflicts that remind me of something we've not seen in a really long time – worldwide campaigns.

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