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GamesRadar
GamesRadar
Technology
Autumn Wright

Visions of Mana review: "A beautifully sculpted 3D world that disappoints in a thousand small ways"

Visions of Mana screenshot showcasing several party members.

When I've finally gathered one of my last party members in Visions of Mana and set off for the eponymous tree, I make for the great causeway connecting the largest islands of the fantastical archipelago my characters call home. A cutscene triggers, they say their goodbyes to their friends in the capital city full of squirrel people, and then I appear on the other end of a bridge across the sea. 

But what a view. A new vista is before me of a land perpetually in harvest. Rolling fields of amber grain and tiny farmhouses dot the land. A waypoint is on the horizon, the next stop en route to the tree. I summon my mount – a large wolf this guy I met a couple of hours ago gave me for some reason – and set out across the land. It takes a few seconds to summon, and to dismount, and the animation stutters whenever I do, so I'm committed to riding all the way over in the minute or two it will take to reach the horizon; that gorgeous view, a beautifully sculpted 3D world that feels so, so empty.

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