
Hollywood had spent the better part of the past two decades trying, usually in vain, to convince itself it can crack the video game code.
For the most part, those attempts had failed. 2005’s abysmal Doom. 2010’s fever-dream Prince of Persia. 2016’s Warcraft and Assassin’s Creed, arriving seven months apart, both gloomy, both panned, and both forgotten by Christmas. And don’t get me started on 2018’s Tomb Raider starring Alicia Vikander.