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GamesRadar
GamesRadar
Technology
Ali Jones

Veteran Sonic producer says Sonic Racing: CrossWorlds team completely removed items from the game if they were too "stressful" or let players "win all the time"

Shadow poses in his monster truck car in Sonic Racing: CrossWorlds as it hovers across a body of water in the Water Palace track.

Sonic Racing: CrossWorlds was originally balanced around a complete lack of items, which allowed the devs to be ruthless with anything that was too stressful or too powerful.

Speaking to GamesRadar+, veteran Sonic series producer Takashi Iizuka explained that the joint development teams - from the Sonic and Sega Arcade Racing franchises - came together to create a "balanced, fair" racing game, starting almost completely from scratch.

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