
What if you could pull off grand heists while facing off against other thieves and security guards? What if the scope of the game was massive and contained a main storyline, plus side objectives? Those are the questions that OtherSide Entertainment studio co-founder and chief creative officer Warren Spector and his co-founder Paul Neurath are asking with the announcement of their new game Thick As Thieves, slated for 2026.
The developers envisioned a tabletop-inspired game that is truly multiplayer, focused on telling each player’s stories and how they affect each other. The result is a four-person game that will simultaneously launch on PC and console. The version shown to Inverse during the Game Awards was a pre-alpha build, tested mainly by studio employees and not viewed by the outside world.