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PC Gamer
PC Gamer
Harvey Randall

US game devs celebrate as non-compete clauses, previously deemed 'a trash way to keep the talent', face a ban from the FTC—which would free up movement across the AAA industry

A night elven rogue from World of Warcraft: Cataclysm balances a dagger on her fingertip.

Workers from just about every industry in the US are celebrating a landmark announcement by the Federal Trade Commission (FTC) that, unless stopped, will ban non-compete clauses in around four months.

A non-compete is, in essence, a clause that dictates whether a worker can find employment (or create a product) that directly competes with their employer—even if they aren't working for them anymore. Typically, these will last around six months to a year after the end of employment, but they can last longer. 

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