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Creative Bloq
Creative Bloq
Technology
Ian Dean

Unreal Engine’s AI push sparks backlash as developers fear the end of Blueprints

A logo over a render of a forest.

Epic Games’ latest Unreal Engine showcase has reignited debate over the growing role of generative AI in game development, with developers split over what the company’s expanding toolset signals for the future of creative work. Much of the discussion has been shaped by Epic’s evolving direction for Unreal Engine 6, where the company is moving toward tighter integration between Unreal Engine and Unreal Editor for Fortnite, alongside a broader shift toward the Verse programming language. While this doesn’t amount to the removal of existing systems, it has raised questions about how long-established tools like Blueprints will sit alongside the next generation of workflows.

Blueprints is a node-based visual scripting system that allows developers to build gameplay systems without writing traditional code, and has become important for indie teams and smaller studios. For example, indie hit and BAFTA-winning game Clair Obscur: Expedition 33 made heavy use of Blueprints. Even in AAA production, it is widely used for rapid iteration and gameplay prototyping, and the perceived shift away from Blueprints has raised concerns, particularly among those learning game development and those new to Unreal Engine.

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