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PC Gamer
PC Gamer
Jess Kinghorn

Unreal Engine 5.5’s MegaLights allows devs to use "orders of magnitude more" light sources—even on older hardware

A lone figure strides through a futuristic atrium, all illuminated by Unreal Engine 5.5's new MegaLights tech.

Ray tracing has been a revolution, and it’s steadily becoming the norm for triple-A games. To put it another way, it’s lighting tech you definitely feel the absence of should a rogue update take away the option. Well, lighting artists are rejoicing because Unreal Engine 5 has come in swinging with what could be the next leap forward to set screens ablaze (though hopefully not our rigs).

Revealed during Unreal Fest this week in Seattle, MegaLights is a new, experimental feature for Unreal Engine 5.5 that allows developers to play with "orders of magnitude more" shadow-casting lights than ever before without taking a costly bite out of performance.

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