
The last two Assassin's Creed games, Mirage and Shadows, are big releases, with large open worlds and hours upon hours worth of things to do. They’re your typical triple-A productions, massive games developed by huge, nebulous teams within Ubisoft. But that categorization may not be good enough for the publisher, as both of them are one dev labelled them quadruple-A in a since-edited description.
Spotted by Timur222, Krasimira Yakovlieva, a producer at Ubisoft going back to 2026, mentions both Assassin’s Creed Mirage and Assassin's Creed Shadows in her 'About' section on LinkedIn. Until recently, they were listed as being 'AAAA' in scope.
"Assassin's Creed Mirage – the first AAAA title natively released on iPhone and iPad," her profile stated, according to a screenshot from Timur222. "Assassin's Creed Shadows – the first next-gen AAAA title to launch natively on macOS, released simultaneously with gaming-dedicated platforms such as PlayStation 5, Windows, and Xbox Series X/S," said another line.
Assassin's Creed Mirage and Assassin's Creed Shadows are AAAA games pic.twitter.com/cUkvSuip1YJanuary 12, 2026
The mentions of quadruple-A here, and in the opening line of her bio, have since been deleted, per her current profile. This could just be one person being over-zealous, but it's just as believable it's internal terminology at Ubisoft, since the corporation has been trying to make the evolution of triple-A development a thing while the rest of us continue to roll our eyes.
I'm sure I don't need to remind you of the Skull and Bones debacle, where the long-delayed pirate MMO was dubbed AAAA, then players complained it didn't live up to expectations. The home of Assassin’s Creed and Far Cry isn’t the only offender here, as Microsoft’s The Initiative was envisioned as a 'AAAA studio', making the now-cancelled Perfect Dark reboot a game of such stature.
A cursed term. Stop trying to make quadruple-A a thing. It's not working.