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GamesRadar
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Hirun Cryer

Ubisoft Massive had to "break" The Division's "staccato" pacing to make Star Wars Outlaws' open world

Star Wars Outlaws.

Star Wars Outlaws' creative director has explained how Ubisoft Massive had to "break" The Division's cover-shooting rhythm for its new open-world game.

Speaking to GamesRadar+ as part of our hands-on Star Wars Outlaws preview, creative director Julian Gerighty explains how Ubisoft Massive is making Outlaws different from past open-world Ubisoft games, like Massive's own The Division. "It's a cover based shooter. It's not military, it's sort of a military-trained civilian agent, but the movement and the gameplay is - [snaps fingers] - precise and the rhythm is staccato," Gerighty says of The Division's pacing. 

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