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GamesRadar
GamesRadar
Technology
Austin Wood

Two devs made a game in 4 months, now it's made $360,000 in 24 hours as Steam's 15th best-selling game: "Still a bit unbelievable"

Sir, We Have an Orc Problem soldier screaming.

Mumpitz Games just released Sir, We Have an Orc Problem on Steam. It's a classic little tower defense game about placing upgrading turrets then watching them chew through an army of green monsters. It is also the 15th best-selling game on Steam at the time of writing, and has generated over $360,000 in revenue for its two devs since its July 28 launch – a stunning example of how quick, fun ideas can explode on Steam and potentially change the lives of creators.

In a lengthy post-mortem shared to the gamedev subreddit, Mumpitz co-lead KaTeKaPe (who I'm going to call Kape) explains that the team shrunk from three people to two after the November 2025 release of Tiny Auto Knights, the studio's first Steam release. Importantly, Kape and their partner had both been "programming for over 10 years and more than half of that time professionally in the games industry," so they had plenty of experience.

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