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PC Gamer
PC Gamer
Sean Martin

Total War: Warhammer 40k's siege reset is one of the things I'm looking forward to most

War in Warhammer 40k.

A couple of months back I was playing Bhashiva for the first time in Total War: Warhammer 3, having a wild time mauling enemy armies with my tiger horde. But then I fought a siege battle. Not only had siege pathfinding somehow gotten even worse with the update, but despite having spent over 3,000 hours in this series, I was seeing a new gate bug, effectively bricking my unit by perma-freezing them in a destroyed gateway.

Total War's sieges have always been the buggiest component of the games. Hell, the infamous "gate bug", where an enemy unit opens it, splitting your unit in-half, has followed the series through multiple titles and settings at this point. Siege pathfinding is also notoriously poor. I basically never direct more than one unit through a gate at a time, because I know they'll inexplicably decide to climb the walls instead if I do.

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