Get all your news in one place.
100's of premium titles.
One app.
Start reading
PC Gamer
PC Gamer
Sean Martin

Total War: Warhammer 3's removal of ass ladders is a great start, but it's got a far bigger gate problem to contend with

Total War: Warhammer 3 sieges - Magic hitting the top of a gate.

With the release of Total War: Warhammer 3's new 'Siege Proving Grounds' beta, running from July 24th to August 7th, everyone is talking about the miraculous and long-requested removal of ass ladders. For those unfamiliar with the term, this refers to when you run a unit up to a wall in a siege and they magically extricate a 30-foot ladder from seemingly nowhere, hence the loving parlance, ass ladders.

It's one of the elements that makes Total War: Warhammer's sieges feel more arcadey, especially when you consider that any unit can also attack and break down gates. Both of these together make traditional siege constructs like rams and towers a bit redundant, so in an effort to create more meaningful siege battles, insta-ladders have been banished, siege attrition has been tweaked into a more gradual decline, and battle AI has been adjusted to make your enemy more responsive.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.