
It's hard to believe it's been 30 years since Lara Croft first somersaulted onto Sega Saturn in a game so good it's already been reworked twice. Well, after 2007's Tomb Raider Anniversary (ironically not its anniversary year) and 2024's Tomb Raider I-III Remastered, the icon is back this year in a fourth version of Lara's most iconic adventure. Scott Amos, Crystal Dynamics' head of studio, and the studio's game director, Will Kerslake, sat down to talk to us about the new reimagining of the iconic Tomb Raider.
Tomb Raider: Legacy of Atlantis is being developed in tandem with Lara's newest adventure, Tomb Raider Catalyst (due next year). While under the supervision of a core creative team, notably each game will be tackled by a separate game studio. Flying Wild Hog is handling this remake, with Crystal Dynamics focusing on 2027's all-new adventure. Amos says this new setup means shared tech and assets between the teams, which are both working with Unreal Engine 5.