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GamesRadar
GamesRadar
Technology
Dustin Bailey

Tomb Raider: Legacy of Atlantis' new combat is built to "showcase some of the things that Lara used to do" on the PS1

Lara Croft shoots at oncoming raptors in Tomb Raider: Legacy of Atlantis.

Tomb Raider: Legacy of Atlantis is set to offer us a fresh take on Lara Croft's original adventure, and the devs want to make sure the spirit of that first game remains intact – right down to the often-goofy jumps and somersaults you'd have to do in order to take down enemy wolves and velociraptors while keeping Lara's life bar intact. The devs at Crystal Dynamics and Flying Wild Hog have admirably found a way to keep the acrobatics in Legacy of Atlantis.

"One of our main gameplay changes to Legacy of Atlantis we’re introducing is a system called Focus," game director Raul Siqueira says in a new developer video. "When you're doing actions in combat, taking damage, dealing damage, dodging attacks, you're building your Focus meter. Focus allows you to slow down time around you and showcase some of the things that Lara used to do in 1996. The acrobatic component is really important for the character, so we wanted to make sure there was a way on the sticks for that to be celebrated."

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