Generative AI is a cop-out, and I will never stop saying that. All this technology can do is create the average of all inputs, never steering even slightly toward innovation. And that seems to be enough for many game development studios nowadays, who have supplanted experimentation with “generative visualization” that only serves to embed averages into their minds.
And Crystal Dynamics is part of that crew, with Tomb Raider: Legacy of Atlantis‘ experience director, Jeff Adams, saying AI is helping good content come “easier.” But nothing good’s ever easy, is it?
“At Crystal Dynamics, we see AI as a tool that can help our team get to right answers faster,” Adams told Game Informer. He explains how the developers come up with an idea, but instead of building that idea out and testing it in the game, they generate it using AI to help them visualize what they had imagined.