Tomb Raider: Legacy of Atlantis might be remaking Lara Croft's very first adventure, but the developers are instead ripping inspiration from 2018's Shadow of the Tomb Raider when it comes to difficulty options.
As you might remember (or not, it was eight years ago!), Shadow of the Tomb Raider had a really nifty approach to difficulty, giving players three separate sliders to adjust the difficulty of combat, traversal, and puzzles individually. Players with twitchy trigger fingers could make fights tougher, say, while dialling up how often supporting characters would give you hints about puzzle solutions, and vice versa.