
Todd Howard likes to go back to the drawing board every time Bethesda makes a new Elder Scrolls game. That fact is laughably obvious given the long, long wait for The Elder Scrolls 6 – we're hitting Skyrim's 15th anniversary this year – but it's an important part of the studio's philosophy about revisiting its most notable franchises.
"When we go to do an Elder Scrolls game," Howard tells Game Informer in a tangent during a Fallout interview, "I do kind of like to start over, so you look back across the franchise and say, 'Okay, what's important? How do you sort of file away the age? Like, okay, what's underneath that? Why do certain game mechanics… how do they make you feel, as opposed to the actual mechanic? What are the unique things about the world?'"