
After Starfield's launch, Todd Howard called out encumbered hoarders, telling them that "you don't need the trays and the pencils." But with the RPG's May update, it seems he's finally relenting, as we're getting more robust difficulty options that'll include a toggle to boost your carrying capacity.
The update, which lands on May 15, includes a new gameplay options menu that lets you make granular adjustments to various aspects of Starfield's difficulty. You could, for example, tweak how much damage you deal, change how many credits vendors have, or adjust the amount of healing you get from food or sleep. There's even a Sustenance option that looks like it'll let you turn Starfield into a survival game.