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Inverse
Inverse
Technology
Hayes Madsen

This Year’s Most Moving Game Is A Surprising “Clean ’em Up”

Dealing with the passing of loved ones is a universal experience that every single human being has to go through even if we try to avoid that fact when we’re younger. As the video game industry gets older, as well as the people who make them, it feels like more games are trying to confront the idea of death, and how we can use an interactive medium to explore it. Ambrosia Sky is a game about death, but probably not in the way you’re thinking. While there are enemies, eliminating them isn’t your objective — instead your focus is laying the souls of the recently deceased to rest. Ambrosia Sky is a contemplative experience that’s oddly soothing, ruminating on the nature of life and connection — all while feeling like a bizarre fusion of PowerWash Simulator and Metroid Prime. It already looks like it could be something truly special.

Ambrosia Sky is the first game from a new studio called Soft Rains, made up of veterans who worked on the likes of Skyrim, Fallout 3/4, A Mortician’s Tale, Creature in the Well, and Left 4 Dead. Considering such pedigree, it’s easy to draw the line to how that expertise is being put to use in a first-person exploration game.

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