
In these days of Unreal Engine 5 and 3D photorealism, it can be refreshing to see indie game art that looks like it came from a bygone era in a parallel universe. The strange bird game Being Food has a retro-inspired art style that looks not quite like anything else – perhaps because its developer is also a tattoo artist.
Instead of seeking realism, the developer is using exaggerated stylised 3D models, psychedelic abstract elements and a whole bunch of assets extruded from photos of real-world objects. The art style is bright, bold and zany, blending the comfort of nostalgic '90s cartoon influences with the chaos of graffiti and collaging to create a wacky weirdcore world.