
Think pixel art is only for simple 2D games? Not necessarily. Modern hardware and a bit of technical wizardry allows today's game developers to give 2D game art the illusion of depth, but many people are still stunned to see how that can be achieved.
While there are several ways to make 2D art look 3D (or 2.5D, some might say), one solo developer has broken down sprite stacking, a technique that small indie developers can achieve using game development software like GameMaker or open-source Godot Engine with no need for 3D modelling software. And the explanation lasts just one minute.