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PC Gamer
PC Gamer
Rory Norris

This indie developer is making Titanfall 3 because EA won't do it, and even in 'pre-pre-pre alpha' it's one of the most fun shooters in years

ShatterRush: A player running towards a yellow mech that's just crashed down in front of them.

Titanfall is one of my favourite FPS series of all time, and I'll forever be bitter that EA canned it at its peak. It's not Titanfall 2's fault it was sent to the slaughter being released between Battlefield 1 and Call of Duty: Infinite Warfare. Actually, that's EA's fault. That frustration lives on all these years later, and with no hope in sight from EA—or any other AAA studio wanting a piece of the pie—it's been up to indies to give us our dose of mech-infused movement shooter.

Enter ShatterRush, a spiritual successor to Titanfall developed by two-person dev team Tetra Studios over the past year. You can download a pre-alpha build on Steam, which Tetra actually describes more as "pre-pre-pre alpha" when you boot it up. Textures and sound effects are very barebones right now, obviously, but ShatterRush has the sauce.

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