
I’m a sucker for a good social deduction or hidden movement board game, and that's why Veiled Fate appeals to me. Ever since I got into the hobby, the allure of playing detective and trying to figure out the true identities or end goals of my opponents has always drawn me in. IV Studios, known for their other titles like Mythic Mischief and Brink, offers a slower and more strategic take on this genre that may be up your alley if you want a break from loudly proclaiming the person next to you as a traitor.
In Veiled Fate, you and the others around the table are all divine beings and have found yourselves with secret demi-god children (depicted as lovely little miniatures), and as any doting parent would, you want to do everything you can to put your little kiddo in the best spot possible. Only, as a god yourself, this is less about making sure you bring the best cupcakes to the school holiday party, and more about working and changing fate to earn your demi-god more renown points, while lowering the renown of others. With everyone’s progeny being secret from everyone but themselves, Veiled Fate requires you to maneuver the pieces around the board, completing quests, and trying to have your demi-god kid end up with the most points at the end. This is a similar setup to many of the best board games, but the trick is doing so subtly to try and keep your motives obscure for as long as you can.