
Self-aware games that acknowledge their existence as video games are something of a rarity. Off the top of my head, last year's Creepy Redneck Dinosaur Mansion 3 is one of the newer names on that incredibly brief list. It makes sense – lean into the shtick too much, and a game becomes unfun. Don't interact with those themes enough, and the self-referentialism loses its potency.
Bradley the Badger developer Day 4 Night knows how tricky that balance can be. "The Kit lets players interact with any unfinished asset in the game the way a developer would," the studio tells GamesRadar+ of the tools that Bradley – cute and fluffy badger and star of his broken-by-design platformer – has at his disposal. "Our announce trailer shows a few abilities that Bradley will acquire, and there will be more to be revealed. The Kit is designed to be systemic, so there’s rarely a single 'right' solution. If players can imagine an approach and the mechanics support it, it’ll probably work."