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GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

"There shouldn't just be one weapon to slay them all": Monster Hunter Wilds' director will put up with my hammer bro shenanigans, but wants players to have options

Shifting the charge blade into axe mode in Monster Hunter Wilds.

You can't cut your way through legions of the biggest beasties ever put to pixels without some equally impressive weapons. Monster Hunter Wilds understands this by bringing welcome overhauls to all fourteen weapons, with some of the most interesting effects in the series to date – and even the option to now take two on a hunt with you at once to fit different situations. Importantly, no matter which speaks to you, Capcom wants you to always be in with a chance to perform well.

"My philosophy is that there shouldn't be any almighty weapon or skill build that just is the best for any monster. There shouldn't just be one weapon to slay them all," says Monster Hunter Wilds director Yuya Tokuda. The canniest hunters will keep their options open, and pay attention to the next threat they're going to face down. "You're going to have weapons that are more suited for this or that monster [...] I want players to think about that and to really treat the weapons and the skills as a sort of tool set for approaching the best strategy for defeating a monster."

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