Sid Meier's Civilization 7 is turning a page. Last year, the strategy game launched with a bold vision – tackling foundational challenges within its genre – but the result proved divisive, creating clearer throughlines for campaigns at the cost of player agency and the sandbox-style freedom that defines the series. The game's latest update, Test of Time, sees developer Firaxis working with its community to answer an important question: what makes a Civilization game?
The list of changes are sweeping. First and foremost: you can now play through campaigns as a single Civilization, rather than the evolving system that Civilization 7 launched with. But equally important is the overhaul to Civilization 7's campaign progression, with the game's initial legacy paths replaced with triumphs – rewards for completing tasks associated with certain victory conditions – and less impactful resets between ages.