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The Guardian - UK
The Guardian - UK
Entertainment
Jordan Erica Webber

There Are No Ghosts at the Grand – stripping back the physical and metaphorical layers of a haunted hotel

A black cat sits on the front of a bicycle as it is ridden through a surreal world in a screen shot from the video game There Are No Ghosts at the Grand.
A very British sensibility … screenshot from There Are No Ghosts at the Grand. Illustration: Friday Sundae

A young American man arrives in a dilapidated British seaside town to take on the renovations of an equally run-down hotel, inherited from a mysteriously absent father he never knew. His power tools talk to him in a Scottish accent, the local people speak in baffling slang, and occasionally people burst into song. Oh, and there are ghosts.

There Are No Ghosts at the Grand is a novel mix of genres – no bad thing in these times of sequels and remakes – but, according to the creative director of independent developers Friday Sundae, Anil Glendinning, it grew organically from a single goal: to tell a very British ghost story.

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