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PC Gamer
PC Gamer
Robin Valentine

The world of videogames is 'currently not well understood' with major decisions based on 'a limited, partial view', say industry organisations UKIE and OKRE

A stylized, rendered image of the Earth (focus on Europe) represented by little dots, binary code and lines.

It's a common lament in gaming communities that the people with the most decision-making power over the industry—from CEOs of major studios to politicians drafting new policy—often seem the least informed on how it actually works. But beyond mentally filing such moments away as further proof that all rich people are idiots, we don't tend to talk much about why there might be such big gaps in these people's knowledge.

A new report released by charity OKRE and trade association UKIE suggests that there's a huge lack of accessible data covering the games industry. "The full impact of the videogames sector is currently not well understood, not just in terms of its economic value, but particularly in relation to its wide-ranging social and cultural influence", it claims. "As a result, decisions about and within the sector are based on a limited, partial view."

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