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GamesRadar
GamesRadar
Technology
Scott McCrae

The Witcher 4 director wants tough choices in RPGs, "even if the emotion in the end is sadness," because "we want players to feel rewarded"

The Witcher 4 cinematic screenshot showing a closeup of Ciri, protagonist of the new adventure.

While knowing that The Witcher 4 is on the way after that snazzy trailer at The Game Awards 2024, it has still been a long time since we had any new Witcher, put into perspective by The Witcher 3 celebrating its 10th anniversary. To celebrate this milestone, CD Projekt Red talked with IGN about their approach to in-game choices, which led to some interesting comments from the director of the upcoming sequel.

Both The Witcher and Cyberpunk 2077 are packed with impactful choices, which will affect how a questline branches, your relationship with, or even the fates of certain characters, with some even transferring throughout the series (well, in The Witcher's case, there's no Cyberpunk sequel yet). The Witcher 2's second chapter was massively different depending on who you decided to ally with.

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