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GamesRadar
GamesRadar
Technology
Dustin Bailey

The Witcher 3 director says Crimson Desert clearly isn't "story heavy," but it "can achieve totally different emotions" by focusing on exploration and "RPG things"

Crimson Desert.

I don't think the director of The Witcher 3 needs to prove his RPG bona fides, but he loves the genre so much that he just can't seem to help himself. Konrad Tomaszkiewicz is now leading vampire RPG The Blood of Dawnwalker at his new studio, Rebel Wolves, but he's taking every opportunity to stay current on the game industry and see what other developers are doing well. It should be no surprise, then, that he's interested in what's made Crimson Desert such a breakout hit.

"I'm playing everything that's on the market right now," Tomaszkiewicz says in a roundtable interview attended by GamesRadar+. "I'm paying my attention not only to the story element, but also on replay loops, on how people approach the open world. I'm playing Crimson Desert and checking how they [Pearl Abyss] approach freedom from the system perspective, because it's a different type of game, different type of RPG, but also really interesting when you play it, because you see that you can achieve totally different emotions with the game [without being] story heavy.

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