
These days, many 2D artists use 3D models as the foundation for their artwork. Often, a basic greyscale mannequin is posed in an app, with a quick screen grab being used to help guide proportions as they draw. For more complex landscape paintings, boxes are placed into a 3D scene and quickly rendered to offer help with composition, perspective and foreshortening.
With this in mind, I figured I'd put together a quick guide to the different approaches to 3D modelling for new artists, and remember these can be painted over and incorporated into a 2D workflow using the best digital art software.